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Archive for September, 2010

40k Terrain: Deluxe Craters Part 2

Tuesday, September 28th, 2010

The previous 40k terrain post reviewed tools and materials you were going to need to upgrade Games Workshop’s moonscape craters. This post assembles most of those materials and prepares them for painting. The final post in this series will review painting and detailing.

Teaser 2 300x224 40k Terrain: Deluxe Craters Part 2

Lots… Continue reading

40k Terrain: Deluxe Craters Part 1

Monday, September 27th, 2010

Games Workshop’s moonscape pack is a pretty good value. For under $20 dollars and well under two hour’s time, you can have five nicely detailed 40k terrain craters. These craters are multi-functional. They can be used in Planetstrike to reflect the pre-game bombardments and fires storms; and they can be used in any Warhammer 40k game to show where tanks or fortifications blew up. In game terms and subject to… Continue reading

40k Terrain — White Dwarf October Review

Sunday, September 26th, 2010

The October White Dwarf is mostly focused on the High Elves release. Not so much 40k Terrain stuff, but it does have a fantastic write up on 40k Chaos Terrain for Cities of Death. Take a listen to this audio post. Didn’t get much interest last month; maybe this month will be better. I could set this to a video montage — maybe that would make it more tolerable!… Continue reading

Cool Goth 40k Terrain

Wednesday, September 22nd, 2010

Great post on Warhammer Fantasy Battle Reporter Forum. Some really nice terrain pieces by Dreamspirit shows how easy it is to take a Goth style structure and turn it into a 40k building. Add a few metal girders and braces, a few copper pipes, and maybe some wire and you’ve got some nice 40k Terrain.

[caption id=”attachment_109″ align=”aligncenter” width=”248″ caption=”Cool Goth 40k Terrain… Continue reading

40k Terrain: Cool Rules….

Wednesday, September 22nd, 2010

Great post on Imperator Dominatus on rules. Has some good 40k terrain tidbits we should all remember. Some examples:

  • If the dice roll is too short, you don’t have to move models through difficult terrain.
  • If a unit fires between terrain elements i.e two trees it gets a 4+ cover save. (Comment: This is subject to interpretation and agreement between the two players because of
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